All Clued Up

Contents

Host

David Hamilton

Broadcast

TVS for ITV, 1987 to 1992

Synopsis

ITV have a sense of humour it seems, they give disk jockey "Diddy" David Hamilton a game show with a giant computer and monitor. So he looked ever diddier. It's a cruel world.

Aaanyway, the show opens with one of the worst theme songs in game show history. Please, make it stop! Thank you.

The two couples are introduced, and the idea is to accumulate as many points as possible in one of two ways:

(1) Toss-up puzzles. A word frame begins with completely blank spaces and gradually gets filled in. When the players know what the word is they buzz in. If they are right they get £10 and a shot at the big puzzle.

(2) The main phrase puzzle. The main bit of studio gave itself over to a giant computer keyboard and monitor. Or perhaps it's normal size but David Hamilton really is that small, who knows? Before each round the keyboard would flash on and off and when it had finished some of the lights would stay on. All the lit keys represented those letters involved in the big puzzle (a lit "star" key meant there was punctuation in the puzzle). However, one key was lit even though it wasn't in the puzzle - that was the evil villain of the piece, the Stinger! [Accompanied by horrible sound and the audience going "Whooooo"]. Of course, the players didn't know which one the Stinger was, and it wasn't very likely to get picked to be honest.

The player would press the keys of two letters. Any of those letters in the main puzzle (a phrase, saying or thing) will appear and for each one £10 is put in the Puzzle Bank. If that player can guess the puzzle correctly they win all the money in the bank. Furthermore, the toss-up puzzles are actually clues to the main puzzle. Cunning, eh? If the player picks the Stinger as one of their letters their go immediately ends without the chance to guess the main puzzle. And that's it - not so much "the Stinger", more "the Pin-prick" p'haps.

Image:All_clued_up_hamilton.jpg The diddy man himself, David Hamilton, sporting a lovely shade of orange.

The two teams are couples and only one plays in each round. They swap round once a puzzle has been solved.

Can you guess what happens after the break? Yes! Double the points. Gosh, how imaginative.

When the buzzer sounds for the end of the game the couple with the most cash gets to win even more cash in the Bonus Round. Needless to say, Karl Marx would have a fit.

The couples get a choice of three categories. Once they've decided, they get 50 seconds to solve six words in the style of the toss-up puzzles - i.e. letters would randomly get filled in. As soon as they guess the word they can have a crack at the next one.

Later series had a flat £1000 prize, but in earlier series couples that won the final round could gamble half their £1000 (that's £500) but can come back the following week to win £3000, and of course whatever they win in the main game. Which is nice.

The show then? It shouts SUNDAY AFTERNOON TELLLLYYYYY! But somehow it's quite fondly remembered. The show ended in 1992 mainly because the production company (TVS) lost their licence in an independent TV auction.

Catchphrases

"And here's the Stinger!"

"Join us next time, when you and the contestants and I get All Clued Up!"

Inventor

Based on the US show The $1,000,000 Chance of a Lifetime, which offered one million bucks to any couple who won three consecutive bonus rounds.

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