Four Square

(Theme music)
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== Synopsis ==
== Synopsis ==
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Headline: Two players tried to win by scoring as many points as possible.
+
Rather jolly afternoon quiz with lashings of late eighties computer technology. Unfortunately despite lasting almost as long as rival (for the nation's hearts) afternoon quiz [[Going for Gold]], [[4 Square]] lacked the daft waving, interesting accents and Hans Zimmer soundtrack and so doesn't have quite the nostalgia value. Which is a shame and a bit unfair, because it's the more interesting show.
-
The first round was ''Pair the Squares'', i.e. the old pelmanism game. There was a 6 x 6 grid of squares with symbols behind them. A contestant picked four of them. If any matched they turned their colour and they could choose two more. If none matched then their opponent got a go. It was 2 points for a match but a bonus 4 points if they could get four squares of their colour so they themselves formed a square. Four Square, see? This would continue for a while.
+
The first series is a bit of an oddity. Hosted by Michael Groth from ''That's Life!'', two people played in single rounds where they would answer questions to turn squares on a board their colour. If they get four squares in a square block, that's a 4 Square and they won the game and got to take on ''The Maze'' for a prize. We don't remember much than that.
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===Pick a picture===
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===Sach's Amazing===
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Round two was the Picture question round. Again, contestants took it in turns to pick single squares and behind each one was a picture and a question. If they got it correct they earn points and the square turns their colour. If they get it wrong then their opponents get the square. Just to add some extra spice, seven squares were 'Gremlins', giant smiley faces (maybe the producer was on something). These squares would automatically turn their opponents colour.
+
New series, new format, new set, new host.
-
===The Maze (no, not crystal)===
+
In comes the smooth tone of TV and Radio's Mr Überreassuring [[John Sachs]] as host. Now two people battle it out in a daily knockout competition of general knowledge, strategy, memory and co-ordination. [[The Krypton Factor]] it was not, however.
-
After this was ''The Maze'': Each contestant was given 60 seconds in order to negotiate it. They were represented as a moving arrow. There were junction points during the Maze and they were reached every five seconds. John would read out a statement and the contestant would hit a 'True' or 'False' button in front of them. If they were correct then their little arrow went the right way and if they got it wrong it would go up a dead end. This round is noticeable for the excellent music that went with it during the game and it was worth watching the programme for this alone.
+
The points each player earnt were banked, and the series winner got a chance to multiply them into ''4 Square'' miles for a lovely holiday.
-
The final round would be a return to the "Pair the Squares" board and was played until the end of the show.
+
Three games were played each episode: ''The Grid'', ''The Maze'', and ''Pair the Squares''. The order and rules these appeared were the same for every episode of a series, but between series the order and rules were often tweaked. ''Pair the Squares'' was usually split into two, pausing halfway through for one or both of the other rounds, but always ending the show.
 +
 
 +
===In the Grid===
 +
 
 +
Played on a 6 x 6 computerised grid of squares numbered 1 to 36, players took it in turn to call a number and answer a question based on a the subject of a picture that hid behind it. A correct answer earns a point and turns the sqaure your colour. A wrong answer gave the point to the opponent and turned the square their colour. Four of the squares were randomly chosen to be "gremlins" - effectively booby-trapped squares that counted as an automatic wrong answer.
 +
 
 +
The goal was to try and get a block of four squares in square formation of your own colour. That was a 4 Square and earnt five bonus points.
 +
 
 +
In early series this would continue until all the squares were used up, and accompanied each spinning square with a rather irritating "bloop!". Happily later on the sound effect was dropped, and the round was sped up by letting both contestants take it in turns to place four free squares on the empty board and the round ending when no more 4 Squares were possible.
 +
 
 +
===Literally amazing===
 +
 
 +
''The Maze'' was our favourite bit of the show. In effect, it was just a true or false quiz - Sachs read out statements, the contestant had to say the answer and also press the corresponding button on the desk in front of them, thereby testing co-ordination. Try and get 10 right in a minute, don't take more than five seconds to answer each one and each one is worth a point.
 +
 
 +
But what made it a little bit special was how it was played out, on an isometric computer maze not looking unlike an level from ''Crystal Castles'', and doing it to one of the all-time classic bits of relentless clock music. A cursor would make its merry route along the route stopping at red junction boxes. If the player gives the right answer, the cursor would move along the correct path. If not, it would go down a "blind alley". If a player hit their button before the cursor hits a junction, it would move straight on but it won't move on until the player has hit the button or five seconds since the last question was asked. This could be quite important, in later series if both contestants made it through the maze, the player who did it quicker was given a ten point bonus question. In previous series everyone who completed it got the bonus.
 +
 
 +
===Hunt the marzipan===
 +
 
 +
''Pair the Squares'' was basically pelmanism back on the 6 x 6 grid. This time behind the 36 squares were nine symbols, each one apparently appearing once in each quarter of the grid. The symbols were often given names by Sachs, like "marzipan" for a small 2x2 square (in retrospect, we reckon he meant "battenburg"), for easy recognition.
 +
 
 +
Players fired a salvo of four squares on their go, each match earnt two points and turned the squares their colour, once again making a 4 Square earnt a five point bonus.
 +
 
 +
Sachs' first set was a bit dark and warehousey and made no attempt to hide the fact they were basically playing on two 21 inch tellies someone had ran out and bought at Dixons, or something. Later series were much lighter, brighter and simultaneously more neon and more pastel. Lovely.
''Four Square'' was an affable little show which brighten up many a dull lunchtime, arguably BBC Elstree in its golden age.
''Four Square'' was an affable little show which brighten up many a dull lunchtime, arguably BBC Elstree in its golden age.

Revision as of 21:43, 22 September 2009

Contents

Host

Michael Groth

John Sachs

Broadcast

BBC1, 3 May 1988 - 31 October 1991 (109 programmes)

Synopsis

Rather jolly afternoon quiz with lashings of late eighties computer technology. Unfortunately despite lasting almost as long as rival (for the nation's hearts) afternoon quiz Going for Gold, 4 Square lacked the daft waving, interesting accents and Hans Zimmer soundtrack and so doesn't have quite the nostalgia value. Which is a shame and a bit unfair, because it's the more interesting show.

The first series is a bit of an oddity. Hosted by Michael Groth from That's Life!, two people played in single rounds where they would answer questions to turn squares on a board their colour. If they get four squares in a square block, that's a 4 Square and they won the game and got to take on The Maze for a prize. We don't remember much than that.

Sach's Amazing

New series, new format, new set, new host.

In comes the smooth tone of TV and Radio's Mr Überreassuring John Sachs as host. Now two people battle it out in a daily knockout competition of general knowledge, strategy, memory and co-ordination. The Krypton Factor it was not, however.

The points each player earnt were banked, and the series winner got a chance to multiply them into 4 Square miles for a lovely holiday.

Three games were played each episode: The Grid, The Maze, and Pair the Squares. The order and rules these appeared were the same for every episode of a series, but between series the order and rules were often tweaked. Pair the Squares was usually split into two, pausing halfway through for one or both of the other rounds, but always ending the show.

In the Grid

Played on a 6 x 6 computerised grid of squares numbered 1 to 36, players took it in turn to call a number and answer a question based on a the subject of a picture that hid behind it. A correct answer earns a point and turns the sqaure your colour. A wrong answer gave the point to the opponent and turned the square their colour. Four of the squares were randomly chosen to be "gremlins" - effectively booby-trapped squares that counted as an automatic wrong answer.

The goal was to try and get a block of four squares in square formation of your own colour. That was a 4 Square and earnt five bonus points.

In early series this would continue until all the squares were used up, and accompanied each spinning square with a rather irritating "bloop!". Happily later on the sound effect was dropped, and the round was sped up by letting both contestants take it in turns to place four free squares on the empty board and the round ending when no more 4 Squares were possible.

Literally amazing

The Maze was our favourite bit of the show. In effect, it was just a true or false quiz - Sachs read out statements, the contestant had to say the answer and also press the corresponding button on the desk in front of them, thereby testing co-ordination. Try and get 10 right in a minute, don't take more than five seconds to answer each one and each one is worth a point.

But what made it a little bit special was how it was played out, on an isometric computer maze not looking unlike an level from Crystal Castles, and doing it to one of the all-time classic bits of relentless clock music. A cursor would make its merry route along the route stopping at red junction boxes. If the player gives the right answer, the cursor would move along the correct path. If not, it would go down a "blind alley". If a player hit their button before the cursor hits a junction, it would move straight on but it won't move on until the player has hit the button or five seconds since the last question was asked. This could be quite important, in later series if both contestants made it through the maze, the player who did it quicker was given a ten point bonus question. In previous series everyone who completed it got the bonus.

Hunt the marzipan

Pair the Squares was basically pelmanism back on the 6 x 6 grid. This time behind the 36 squares were nine symbols, each one apparently appearing once in each quarter of the grid. The symbols were often given names by Sachs, like "marzipan" for a small 2x2 square (in retrospect, we reckon he meant "battenburg"), for easy recognition.

Players fired a salvo of four squares on their go, each match earnt two points and turned the squares their colour, once again making a 4 Square earnt a five point bonus.

Sachs' first set was a bit dark and warehousey and made no attempt to hide the fact they were basically playing on two 21 inch tellies someone had ran out and bought at Dixons, or something. Later series were much lighter, brighter and simultaneously more neon and more pastel. Lovely.

Four Square was an affable little show which brighten up many a dull lunchtime, arguably BBC Elstree in its golden age.

Key moments

John Sachs reading the scores out. Every two minutes.

Inventor

Toby Freeman

Theme music

Four Square opening titles

The theme was writted by Ian McKim, who writes to UKGameshow Towers thus:

"I have only now found your site, and, as the composer of the theme and incidental music for all the series of programmes, thank you for the complimentary entry re: the maze theme. It was a difficult one to write to the exact time & to sound as intense and hurried as the producer Dave Ross wanted it.

"The music was recorded at Toad Hall Studios (now closed) in the south side of Glasgow. The original presenter was Michael Groth when it was filmed at BBC Birmingham initially, before it moved to Elstree. I think my name appeared in various forms on the credits."

Catchphrases

"And that's Four Square!"

"Pull up a chair for a game of Four Square."

Trivia

It seems a little known fact that there was another incarnation of Four Square before John Sachs did it. Two people attempted to make a square on a huge board by answering questions. If they got it right, they could turn it their colour. If wrong, they didn't. Whoever won went through to The Maze where if they won they won and if they didn't they didn't. It was hosted by Michael Groth.

There really is a game called Four Square. Check out Wikipedia for details.

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