Love Me, Love Me Not

(Synopsis)
 
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<div class="image">[[File:Lovemelovemenotlogo.jpg|300px]]</div>
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== Host ==
== Host ==
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== Broadcast ==
== Broadcast ==
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TVS for ITV, 1988
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TVS in association with Talbot Television for ITV, 5 May to 13 September 1988 (20 episodes in 1 series)
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== Synopsis ==
== Synopsis ==
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We don't remember how the main game worked very well at all to be honest.  We ''think'' questions were asked of a woman and four men, or a man and four women, and if the answers matched - [[Mr and Mrs]] style - then points would be scored. The first of the four people to earn a certain amount of points was the winner and went out on a date with the picker and came back the next episode for the exciting endgame.
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Love Me, Love Me Not aired weekly in the late 1980s and was based on the Italian game show ''M'ama Non M'ama'', which in turn inspired a Canadian version named ''Love Me, Love Me Not''.
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In it, two rivals of the same sex competed against a four-member panel of the opposite sex (episodes alternated between men chasing women and women chasing men). Nino Firetto would pose questions to the female players and Debbie Greenwood quizzed the male players.
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In the first round, the two contestants alternated choosing one of the uncaptured panelists, who would read a love/sex/vanity/gender related statement and the contestant had to decide if the statement was true or false. If correct, the contestant captured that panelist. The first player to capture three panelists won the game.
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In round two, the three panelists captured by the winner are asked a series of questions answers by the contestant, each with two answers, such as "Does he call himself a man or a mouse?" The panelists were each asked a different question in turn, with the contestant choosing who went first, and a correct answer earned the panelist a daisy (lit up on the podium). After each player had the same number of questions (2 or 3) the time's up signal went off and the panelist with the most daisies went on to the bonus round with the contestant. If there was a tie, each of the tied panelists were asked in turn the answer to a numerical question answered by the contestant, such as "How old was the last man she dated?"
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The endgame was played on a giant daisy with eight petals. The contestant started at the top petal and the panelist started five petals ahead in the clockwise order. The contestant was asked a series of questions similar to those in round one. Both players were allowed to confer but the contestant had to give the answer. A correct answer moved the player one petal forward but an incorrect answer moved the panelist forward. If the contestant caught the panelist in 60 seconds or less, both players went on a romantic getaway, but if time ran out (represented on screen as three rows of twenty daisies) or the panelist caught up to the contestant due to too many misses, no trip was won.
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<div class="image">[[File:Lovemelovemenotendgame.jpg|400px]]''The end game in progress.''</div>
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== Inventor ==
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Steve Carlin
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The endgame was quite good though. The stage was set up to represent a daisy with petals where the contestants stood - one at 12 o' clock (nominally) and one at 9 o' clock. A series of true or false statements were read out, if they answered correctly then the chaser could move round the flower one petal clockwise. If incorrect, the chasee (if you will) moved round instead. If the chaser managed to catch up the chasee before the end of the time (represented on screen as three rows of twenty daisies) then they won. And if not, they didn't.
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== Theme music ==
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{{expand}}
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Composed by Saxe, Russell, McFarlane (Still Moving Music), Performed by Lynsey De Paul
[[Category:Dating]]
[[Category:Dating]]
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[[Category:TVS Productions]]

Current revision as of 22:49, 18 June 2019

Contents

Host

Nino Firetto and Debbie Greenwood

Broadcast

TVS in association with Talbot Television for ITV, 5 May to 13 September 1988 (20 episodes in 1 series)

Synopsis

Love Me, Love Me Not aired weekly in the late 1980s and was based on the Italian game show M'ama Non M'ama, which in turn inspired a Canadian version named Love Me, Love Me Not.

In it, two rivals of the same sex competed against a four-member panel of the opposite sex (episodes alternated between men chasing women and women chasing men). Nino Firetto would pose questions to the female players and Debbie Greenwood quizzed the male players.

In the first round, the two contestants alternated choosing one of the uncaptured panelists, who would read a love/sex/vanity/gender related statement and the contestant had to decide if the statement was true or false. If correct, the contestant captured that panelist. The first player to capture three panelists won the game.

In round two, the three panelists captured by the winner are asked a series of questions answers by the contestant, each with two answers, such as "Does he call himself a man or a mouse?" The panelists were each asked a different question in turn, with the contestant choosing who went first, and a correct answer earned the panelist a daisy (lit up on the podium). After each player had the same number of questions (2 or 3) the time's up signal went off and the panelist with the most daisies went on to the bonus round with the contestant. If there was a tie, each of the tied panelists were asked in turn the answer to a numerical question answered by the contestant, such as "How old was the last man she dated?"

The endgame was played on a giant daisy with eight petals. The contestant started at the top petal and the panelist started five petals ahead in the clockwise order. The contestant was asked a series of questions similar to those in round one. Both players were allowed to confer but the contestant had to give the answer. A correct answer moved the player one petal forward but an incorrect answer moved the panelist forward. If the contestant caught the panelist in 60 seconds or less, both players went on a romantic getaway, but if time ran out (represented on screen as three rows of twenty daisies) or the panelist caught up to the contestant due to too many misses, no trip was won.

The end game in progress.

Inventor

Steve Carlin

Theme music

Composed by Saxe, Russell, McFarlane (Still Moving Music), Performed by Lynsey De Paul

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