Stake Out (1)

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<div class="image">[[File:Stake out 2.jpg]]''Or to put it in perspective, a bad day's prize money on [[Weakest Link]].''</div>
<div class="image">[[File:Stake out 2.jpg]]''Or to put it in perspective, a bad day's prize money on [[Weakest Link]].''</div>
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Four individuals played, and aimed to bankrupt their three opponents. In the opening round, All In, players staked £75 each on four multiple-choice questions and correct answerers split £300; if everyone got it wrong, £300 would be offered on a buzzer question. In the second round, Cashing In, players were offered a multiple choice question in turn, and could bet between £50 and all of their pot; correct answers doubled their stake, incorrect answers saw their stake offered to their competitors on the buzzers. In the third round, Face Off, contestants faced a player of their choice on a choice of five categories, replaced after everyone has faced someone (so when there's only one category left) and could stake up to their opponent's pot provided they could match it. When two players remain, the final round, All Or Nothing, players play on the buzzer; minimum stakes start at £100 and rise in £100 increments until they reach £500 when they start rising by £250. When one player can't match the minimum stake, players play for the lower pot. Winners would win over £2,000 a game and could return up to four times (a total of five games, which roughly filled four programmes), reinvesting £250 a go.
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Four individuals played, and aimed to bankrupt their three opponents. In the opening round, All In, players staked £75 each on four multiple-choice questions and correct answerers split £300; if everyone got it wrong, it was carried into the next question except on question 4, where the whole £300 would be offered on a buzzer question. In the second round, Cashing In, players were offered a multiple choice question in turn, and could bet between £50 and all of their pot; correct answers doubled their stake, incorrect answers saw their stake offered to their competitors on the buzzers. In the third round, Face Off, contestants faced a player of their choice on a choice of five categories, replaced after everyone has faced someone (so when there's only one category left) and could stake up to their opponent's pot provided they could match it. When two players remain, the final round, All Or Nothing, players play on the buzzer; minimum stakes start at £100 and rise in £100 increments until they reach £500 when they start rising by £250. When one player can't match the minimum stake, players play for the lower pot. Winners would win over £2,000 a game and could return up to four times (a total of five games, which roughly filled four programmes), reinvesting £250 a go.
<div class="image">[[File:Stake out 3.jpg]]''Contestants pose with the game show host.''</div>
<div class="image">[[File:Stake out 3.jpg]]''Contestants pose with the game show host.''</div>

Revision as of 20:45, 18 June 2019

Contents

Host

Anthony Davis

Broadcast

Flextech for Challenge TV, 12 November 2001 to 21 December 2001 (30 episodes in 1 series)

Synopsis

File:Stake out 1.jpgThe classic game show host pose. Holding a question card.

Quiz show where people apparently staked £250 of their own money (which was then matched by Challenge, although reports suggest that they discovered asking people to stake their own money wasn't legal quite late in the day and they put up all the money) in order to play. If other people "backed" the player by lending him the money, they would watch the proceedings from the gantry.

File:Stake out 2.jpgOr to put it in perspective, a bad day's prize money on Weakest Link.

Four individuals played, and aimed to bankrupt their three opponents. In the opening round, All In, players staked £75 each on four multiple-choice questions and correct answerers split £300; if everyone got it wrong, it was carried into the next question except on question 4, where the whole £300 would be offered on a buzzer question. In the second round, Cashing In, players were offered a multiple choice question in turn, and could bet between £50 and all of their pot; correct answers doubled their stake, incorrect answers saw their stake offered to their competitors on the buzzers. In the third round, Face Off, contestants faced a player of their choice on a choice of five categories, replaced after everyone has faced someone (so when there's only one category left) and could stake up to their opponent's pot provided they could match it. When two players remain, the final round, All Or Nothing, players play on the buzzer; minimum stakes start at £100 and rise in £100 increments until they reach £500 when they start rising by £250. When one player can't match the minimum stake, players play for the lower pot. Winners would win over £2,000 a game and could return up to four times (a total of five games, which roughly filled four programmes), reinvesting £250 a go.

File:Stake out 3.jpgContestants pose with the game show host.

Inventor

The Chatterbox Partnership

Trivia

According to former contestants of the show, the idea ran into legal problems and the producers ended up stumping up the stake money for all the contestants instead.

Pictures

File:Anthony davis larger.jpgDon't forget the serious yet goofy Anne Robinson stare.
A very good idea to pose in front of the logo.
File:Stakeout aaargh.jpgWe're guessing whatever's just happened wasn't good.

See also

Weaver's Week review

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