The 21st Question

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[[File:The 21st question title.jpg|300px]]
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== Host ==
== Host ==
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== Broadcast ==
== Broadcast ==
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Chocolate Media for ITV, 4 August 2014 to present <!-- 15 August 2014 (10 episodes in 1 series) -->
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Chocolate Media for ITV, 4 to 15 August 2014 (10 episodes in 1 series)
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== Synopsis ==
== Synopsis ==
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Eleven contestants play this quiz game. A preliminary round selects one as the "power player", and determines the order in which the other contestants play a one-on-one duel. The winner stays on, and whoever remains as the "power player" after the final challenge will face Gethin's 21st and final question.
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Eleven contestants play this quiz game.
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For Question One, all eleven are on keypads, and work out five correct answers from ten. The fastest is allowed to choose their starting position from 1 to 10, or the Power Player in the middle. The second fastest picks from what's left, and so on.
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[[File:The 21st question set.jpg|400px]]
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''Take your places, everyone.''
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</div>
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The main body of the game starts with the one player on the Power Spot, the others stand in order around the edge of a circle. The players around the edge will face the central player in a series of duels. The duel is multiple choice questions.
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The duel is won by whoever gives a right answer when their opponent is wrong. To take the Power Spot, the power player needs to make an error, and the player on the edge needs to be right. The duel ends early if the power player is right when the challenger is wrong. When the players can't be split after three questions, the power player wins by default.
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The net result is that the power player has a sizeable advantage. If they can get the next nineteen questions right, they will win, and win very big. But the power player is vulnerable, they could leave the game at any time.
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Eventually, one of the players will be knocked out. When this happens, the set shows off its gimmick. There's a path leading from the Power Player to the current player on the edge. The current player changes, and the path rotates to the new player, as does a backdrop behind the Power Spot. A nifty gimmick.
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<div class=image>
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[[File:The 21st question sample question.jpg|400px|The 21st Question]]
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''A sample (hard) question - regular questions are on a gold background.''
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</div>
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For the power player, only right answers will put cash into the day's pot. £100 for each question in the first duel, £200 in the second, £300 in the third, and so on. There's nothing for a wrong answer. The power player may double up from question 7. This doubles the value of each question, and "doubles the difficulty". Rather than "easy - medium - hard", the questions become "hard - very hard - super duper hard". Challengers may double from question 14.
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There are only 19 questions in the main body of the game. With a maximum of three per player, it's clear that position 7 on the circle is the last one assured of playing. They may only get one question, but will usually have three. At least two duels need to finish early for position 8 to play.
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By the end, ten are eliminated, one player remains on the Power Spot. They play the titular 21st Question, looking for answers from the top ten in a certain category. For instance, "the ten longest-serving British prime ministers whose first term began in the 20th century".
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Gethin first asks for three answers. Providing these will win half of the day's prize fund, usually around £2000. If the player wishes, they can stop there and take the money. Or they can play on, and give two more answers to double the winnings. Again, the player can stop. Or they can play on, and one right answer will double their winnings to around £8000. But an incorrect answer at any stage means the player leaves with nothing.
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[[File:The 21st question final.jpg|400px]]
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''Answers 1 and 2 have been found: is the third somewhere in the top ten?''
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</div>
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Apart from the daily finalist, players come back throughout the week: everyone defeated on Monday will be back on Tuesday, and most of them will remain until Friday. This allows little narratives to develop through the week.
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Two significant criticisms were made. One: they sometimes didn't give full answers to the list questions in the final round. That's easy to fix. Two: the show is slow, and many commentators found it to be unpleasantly slow. This appears to be baked into the show, and couldn't be fixed without a significant change.
== Trivia ==
== Trivia ==
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This is the first of two 5:00pm daytime summer fillers for [[The Chase]] with the other being [[Gift Wrapped]]. Previous 5:00pm daytime summer fillers have had a poor record so far (apart from [[Tipping Point]]) with [[Don't Blow the Inheritance]], which didn't set the world on fire, and [[Take on the Twisters]] took on the dumper and lost. We'll have to see if this and [[Gift Wrapped]] can twist its way to success, or if it's a busted flush.
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Answering the question in the picture: the Sony Playstation was originally released in 1995.
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One of two programmes shown at 5pm while [[The Chase]] took August 2014 off - its companion [[Gift Wrapped]] was scarcely less successful.
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== Web links ==
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[http://en.wikipedia.org/wiki/The_21st_Question Wikipedia entry]
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== See also ==
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{{notaired}}
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[[Weaver's Week 2014-08-31|Weaver's Week review]]
[[Category:General Knowledge Quiz|21st Question, The]]
[[Category:General Knowledge Quiz|21st Question, The]]
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[[Category:Current|21st Question, The]]
 
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[[Category:Awaiting Review|21st Question, The]]
 

Revision as of 08:32, 20 March 2019

Contents

Host

Gethin Jones

Broadcast

Chocolate Media for ITV, 4 to 15 August 2014 (10 episodes in 1 series)

Synopsis

Eleven contestants play this quiz game.

For Question One, all eleven are on keypads, and work out five correct answers from ten. The fastest is allowed to choose their starting position from 1 to 10, or the Power Player in the middle. The second fastest picks from what's left, and so on.

Take your places, everyone.

The main body of the game starts with the one player on the Power Spot, the others stand in order around the edge of a circle. The players around the edge will face the central player in a series of duels. The duel is multiple choice questions.

The duel is won by whoever gives a right answer when their opponent is wrong. To take the Power Spot, the power player needs to make an error, and the player on the edge needs to be right. The duel ends early if the power player is right when the challenger is wrong. When the players can't be split after three questions, the power player wins by default.

The net result is that the power player has a sizeable advantage. If they can get the next nineteen questions right, they will win, and win very big. But the power player is vulnerable, they could leave the game at any time.

Eventually, one of the players will be knocked out. When this happens, the set shows off its gimmick. There's a path leading from the Power Player to the current player on the edge. The current player changes, and the path rotates to the new player, as does a backdrop behind the Power Spot. A nifty gimmick.

The 21st Question A sample (hard) question - regular questions are on a gold background.

For the power player, only right answers will put cash into the day's pot. £100 for each question in the first duel, £200 in the second, £300 in the third, and so on. There's nothing for a wrong answer. The power player may double up from question 7. This doubles the value of each question, and "doubles the difficulty". Rather than "easy - medium - hard", the questions become "hard - very hard - super duper hard". Challengers may double from question 14.

There are only 19 questions in the main body of the game. With a maximum of three per player, it's clear that position 7 on the circle is the last one assured of playing. They may only get one question, but will usually have three. At least two duels need to finish early for position 8 to play.

By the end, ten are eliminated, one player remains on the Power Spot. They play the titular 21st Question, looking for answers from the top ten in a certain category. For instance, "the ten longest-serving British prime ministers whose first term began in the 20th century".

Gethin first asks for three answers. Providing these will win half of the day's prize fund, usually around £2000. If the player wishes, they can stop there and take the money. Or they can play on, and give two more answers to double the winnings. Again, the player can stop. Or they can play on, and one right answer will double their winnings to around £8000. But an incorrect answer at any stage means the player leaves with nothing.

Answers 1 and 2 have been found: is the third somewhere in the top ten?

Apart from the daily finalist, players come back throughout the week: everyone defeated on Monday will be back on Tuesday, and most of them will remain until Friday. This allows little narratives to develop through the week.

Two significant criticisms were made. One: they sometimes didn't give full answers to the list questions in the final round. That's easy to fix. Two: the show is slow, and many commentators found it to be unpleasantly slow. This appears to be baked into the show, and couldn't be fixed without a significant change.

Trivia

Answering the question in the picture: the Sony Playstation was originally released in 1995.

One of two programmes shown at 5pm while The Chase took August 2014 off - its companion Gift Wrapped was scarcely less successful.

Web links

Wikipedia entry

See also

Weaver's Week review

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