The Big Dish

(Synopsis)
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== Broadcast ==
== Broadcast ==
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TCC, mid-90s
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TCC, mid-1990s <!-- on The Family Channel in 1995 -->
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100 kids start aboard a big satellite dish (for whatever reason) and compete in a number of knock-out rounds of quizzes and games in order to find that special one in a hundred.
100 kids start aboard a big satellite dish (for whatever reason) and compete in a number of knock-out rounds of quizzes and games in order to find that special one in a hundred.
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Round 1: 100 to 50, where John Eccleston does a short "monologue" then we play the game we like to call "stand on a white or black circle and hope the white/black randomizer doesn't kill you". John pulls a lever and then a light underneath the 100 kids inside the circle spins around to black and white screens. If the light lands on the colour of the player's shirt, you go through while the others are eliminated and go sit in the audience seats.
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The opening round was "stand on a white or black circle and hope the white/black randomizer doesn't kill you".  
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Round 2: 50 to 25, which is done in the quiz stylee. The players get split up into groups blue and red. They way to stay in is to be on the blue side and not the red.
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There are 50 contestants left after the randomizer, then we lose 25 more contestants in a quiz where they are split into two groups (red and blue). The odd '1' is lost via a spiked ball. Then we go from 24 to 12 to 6 via two more games - such as a blindfolded contestant swinging a giant ball at the other contestants. From six down to three they had to build a pillar to advance to the final quiz where one contestant has to get 5 points to win the whole thing.
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Round 3: 25 to 24. Mathematics can be such a cruel thing at times, and because 12.5 kids in round 5 would be rather messy, instead the odd child is removed via the Spiked Ball round. One player who got eliminated earlier is brought back just to help out. He or she is covered over with a biker helmet and spun around in a circle while the 25 kids are in a same cirlce shape. Once the spiked ball is swung and hits one of the kids, that kid is sent home with a consolation prize of a Big Dish T-shirt but gets thrown out of the spaceship.
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Round 4: 24 to 12. We can't remember this game - let us know if you can.
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Round 5: 12 to 6. This challenge involves the 12 being split into six groups of two. One kid will have a pipe fitted onto his/her shirt and the team mate is inside a ball pit. They then need to bring there pipe through loops but the loops are scrambled about the play area, and the must place the pipe into the other end of the room and hit a buzzer to signal they done the task. Three teams are allowed to move on.
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Round 6: 6 to 3. The lucky six run across a slipway, where they have to collect a piece of a column and build it to the top. The first three to do this correctly go through to...
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Round 7: 3 to 1. The final three are in a quiz of the finish. The only way to win is to light five lights on their podium to win a "super" prize.
[[Category:Childrens|Big Dish, The]]
[[Category:Childrens|Big Dish, The]]

Revision as of 11:47, 17 July 2009

Host

John Eccleston

Broadcast

TCC, mid-1990s

Synopsis

100 kids start aboard a big satellite dish (for whatever reason) and compete in a number of knock-out rounds of quizzes and games in order to find that special one in a hundred.

Round 1: 100 to 50, where John Eccleston does a short "monologue" then we play the game we like to call "stand on a white or black circle and hope the white/black randomizer doesn't kill you". John pulls a lever and then a light underneath the 100 kids inside the circle spins around to black and white screens. If the light lands on the colour of the player's shirt, you go through while the others are eliminated and go sit in the audience seats.

Round 2: 50 to 25, which is done in the quiz stylee. The players get split up into groups blue and red. They way to stay in is to be on the blue side and not the red.

Round 3: 25 to 24. Mathematics can be such a cruel thing at times, and because 12.5 kids in round 5 would be rather messy, instead the odd child is removed via the Spiked Ball round. One player who got eliminated earlier is brought back just to help out. He or she is covered over with a biker helmet and spun around in a circle while the 25 kids are in a same cirlce shape. Once the spiked ball is swung and hits one of the kids, that kid is sent home with a consolation prize of a Big Dish T-shirt but gets thrown out of the spaceship.

Round 4: 24 to 12. We can't remember this game - let us know if you can.

Round 5: 12 to 6. This challenge involves the 12 being split into six groups of two. One kid will have a pipe fitted onto his/her shirt and the team mate is inside a ball pit. They then need to bring there pipe through loops but the loops are scrambled about the play area, and the must place the pipe into the other end of the room and hit a buzzer to signal they done the task. Three teams are allowed to move on.

Round 6: 6 to 3. The lucky six run across a slipway, where they have to collect a piece of a column and build it to the top. The first three to do this correctly go through to...

Round 7: 3 to 1. The final three are in a quiz of the finish. The only way to win is to light five lights on their podium to win a "super" prize.

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