Cross Combat
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A nice touch, but given that the Megarun was exactly the same day after day (four times each episode) and there was a pool of about five different penalties for the MegaMegarun, the variety is not what it might be. | A nice touch, but given that the Megarun was exactly the same day after day (four times each episode) and there was a pool of about five different penalties for the MegaMegarun, the variety is not what it might be. | ||
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+ | == Pictures == | ||
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+ | <div class="image">[[File:Crosscombat studio.jpg]]''That's more of a budget than what [[Pump It Up]] had.''</div> | ||
[[Category:Childrens]] | [[Category:Childrens]] | ||
[[Category:Noughts and Crosses]] | [[Category:Noughts and Crosses]] | ||
[[Category:Chatsworth Television Productions]] | [[Category:Chatsworth Television Productions]] |
Revision as of 04:05, 4 January 2017
Synopsis
Vince Henderson judged this children's game where two teams play Noughts and Crosses meets Twister in order to give their team mates a half-second head start in the Megarun.
In the Megarun, they try and get their Megasphere to the end first. If you win, you can either take a prize or give a penalty to their opponents team during the big final all important Megarun at the end.
A nice touch, but given that the Megarun was exactly the same day after day (four times each episode) and there was a pool of about five different penalties for the MegaMegarun, the variety is not what it might be.
Pictures
That's more of a budget than what Pump It Up had.