The Diamond Game

(Inventor)
m (Synopsis)
 
(One intermediate revision not shown)
Line 6: Line 6:
== Broadcast ==
== Broadcast ==
-
BBC2, 1990
+
BBC2, 5-9 March 1990 (5 episodes)
</div>
</div>
Line 15: Line 15:
''Thanks to one Ged Mead for the following:''
''Thanks to one Ged Mead for the following:''
-
The format outline was a word game/general knowledge combination. Letters of the alpahabet (and, in some rounds, numbers, too) were displayed on a diamond shaped display. The number of letters/numbers varied depending on the type of round. Mininum 9, maximum 25.
+
The format outline was a word game/general knowledge combination. Letters of the alphabet (and, in some rounds, numbers, too) were displayed on a diamond shaped display. The number of letters/numbers varied depending on the type of round. Minimum 9, maximum 25.
The core rounds required players to make words using the letters found in the diamond.  There were various spin-offs on this main theme, such as a round where they could use letters and numbers to make words.
The core rounds required players to make words using the letters found in the diamond.  There were various spin-offs on this main theme, such as a round where they could use letters and numbers to make words.
-
Two pairs of players competed from start to finish; highest overall scorers taking the prize (which I seem to recall was either a TV or a HiFi Stack).
+
Two pairs of players competed from start to finish; highest overall scorers taking the prize (which I seem to recall was either a TV or a HiFi Stack).
-
Although Anne hadn't developed her TWL mean demeanour (or even her getting-in-the-faces of dodgy salesmen a la Watchdog), I do recall that she came across as fairly serious when doing the standard chitchat with the players about their background, interest, etc - which in 1990 was unusual.
+
Although Anne hadn't developed her TWL mean demeanour (or even her getting-in-the-faces of dodgy salesmen a la Watchdog), I do recall that she came across as fairly serious when doing the standard chit-chat with the players about their background, interest, etc - which in 1990 was unusual.
-
The programme was meant to take over the BBC2 tea-time slot which was at that time filled by Catchword.
+
The programme was meant to take over the BBC2 tea-time slot which was, at that time, filled by Catchword.
Just think, if it had made it, you would have been able to see Anne Robinson   
Just think, if it had made it, you would have been able to see Anne Robinson   
5 times a week ten years earlier!
5 times a week ten years earlier!
-
(Oh, and the format deviser might have been able to make a welcome career
+
(Oh, and the format devisor might have been able to make a welcome career
change if the option they had on 80 programmes for 1990 had been taken up
change if the option they had on 80 programmes for 1990 had been taken up
-
by the Beeb.   Oh well, sigh.)
+
by the Beeb. Oh well, sigh.)
== Inventor ==
== Inventor ==

Current revision as of 13:46, 3 March 2007

Contents

Host

Anne Robinson

Broadcast

BBC2, 5-9 March 1990 (5 episodes)

Synopsis

Ah, you see, Anne Robinson did a game show before The Weakest Link. The five programmes of this pilot series went out in March 1990.

Thanks to one Ged Mead for the following:

The format outline was a word game/general knowledge combination. Letters of the alphabet (and, in some rounds, numbers, too) were displayed on a diamond shaped display. The number of letters/numbers varied depending on the type of round. Minimum 9, maximum 25.

The core rounds required players to make words using the letters found in the diamond. There were various spin-offs on this main theme, such as a round where they could use letters and numbers to make words.

Two pairs of players competed from start to finish; highest overall scorers taking the prize (which I seem to recall was either a TV or a HiFi Stack).

Although Anne hadn't developed her TWL mean demeanour (or even her getting-in-the-faces of dodgy salesmen a la Watchdog), I do recall that she came across as fairly serious when doing the standard chit-chat with the players about their background, interest, etc - which in 1990 was unusual.

The programme was meant to take over the BBC2 tea-time slot which was, at that time, filled by Catchword.

Just think, if it had made it, you would have been able to see Anne Robinson 5 times a week ten years earlier!

(Oh, and the format devisor might have been able to make a welcome career change if the option they had on 80 programmes for 1990 had been taken up by the Beeb. Oh well, sigh.)

Inventor

Ged Mead, funnily enough.

Feedback

To correct something on this page or post an addition, please complete this form and press "Send":
If you are asking us a question, please read our contact us page and FAQ first.

Name: E-mail:   
A Labyrinth Games site.
Design by Thomas.
Printable version
Editors: Log in