Tipping Point

(Catchphrases)
(Trivia: add)
 
(14 intermediate revisions not shown)
Line 1: Line 1:
-
[[File:Tipping point title.jpg|300px]]
+
<div class="image">[[File:Tipping point title.jpg|300px]]</div>
<div class="box">
<div class="box">
 +
== Host ==
== Host ==
Line 8: Line 9:
== Broadcast ==
== Broadcast ==
-
RDF Television for ITV1, 2 July 2012 to 29 August 2014 (199 episodes in 4 series + 1 unaired)
+
RDF Television for ITV1, 2 July 2012 to 29 August 2014 (200 episodes in 4 series)
Fizz for ITV, 5 January 2015 to present
Fizz for ITV, 5 January 2015 to present
-
as ''Tipping Point: Lucky Stars'': 9 June 2013 to present
+
as ''Tipping Point: Lucky Stars'': ITV, 9 June 2013 to present
</div>
</div>
Line 19: Line 20:
Back in the day, seaside arcades were full of those mechanical contraptions that push 2p coins so that they fall, and push other coins down, and cascade to win as much as eight new pence.  
Back in the day, seaside arcades were full of those mechanical contraptions that push 2p coins so that they fall, and push other coins down, and cascade to win as much as eight new pence.  
 +
 +
<div class=image>[[File:Tipping point ben shephard.jpg|400px]]''Ben making a face of a Shephard.''</div>
''Tipping Point'' has such a machine - an enormous one, filled not with coins but with counters. The back board is split into four “zones”, and by answering questions correctly contestants can press a button to drop another counter into a zone where it will bounce around Plinko-style for a bit then fall onto the coin shelf which goes back and forth slowly. If this pushes other counters into the “win zone” then you score £50 for each one.
''Tipping Point'' has such a machine - an enormous one, filled not with coins but with counters. The back board is split into four “zones”, and by answering questions correctly contestants can press a button to drop another counter into a zone where it will bounce around Plinko-style for a bit then fall onto the coin shelf which goes back and forth slowly. If this pushes other counters into the “win zone” then you score £50 for each one.
-
Four players start. In round one, each player gets three counters. Questions are asked on the buzzer. Get a question right and you can choose to either play one of your counters or force someone else to play one of theirs (if it doesn’t look like paying out). If you buzz in and get it wrong then one of your counters is put into the “penalty pot”. At the end of the round, one sudden death question decides who gets to play the penalty counters.
+
<div class=image>[[File:Tipping point set.jpg|400px]]''The set that brings you into the void.''</div>
-
At the end of the round, the player with the lowest score is eliminated and leaves with nothing. In the event of a tie, the elimination is decided by a sudden-death question only for the players involved.
+
Originally four, now (since April 2022) three players start. In round one, each player gets three counters. Questions are asked on the buzzer. Get a question right and you can choose to either play one of your counters or force someone else to play one of theirs (if it doesn’t look like paying out). If you buzz in and get it wrong then one of your counters is put into the “penalty pot”. At the end of the round, one sudden death question decides who gets to play the penalty counters.
-
In round two, the person with the highest score gets to determine the order of play. Each person gets thirty seconds of rapid fire questions earning one counter for each right answer. At the end of the time they then get to drop the counters. Again, the lowest total score is eliminated.
+
<div class=image>[[File:Tipping point shelves.jpg|400px]]''Imagine bringing this beast into your local arcade.''</div>
-
In round three, six questions are asked alternately of the two remaining contestants. They can opt to answer themselves or pass to their opponent. A correct answer earns the right to play a counter, a wrong answer gives the counter to the opponent. Lowest score after six questions is out.
+
In the original four-player format, the player with the lowest score would now be eliminated and leave with nothing.
 +
 
 +
<div class=image>[[File:Tipping point drops.jpg|400px]]''Please let my sob story win £10,000.''</div>
 +
 
 +
In round two, the person with the highest score gets to determine the order of play. Each person gets 45 seconds (in the original format, 30 seconds) of rapid fire questions earning one counter for each right answer. At the end of the time they then get to drop the counters. Again, the lowest total score is eliminated.
 +
 
 +
In round three, six questions are asked alternately of the two remaining contestants. They can opt to answer themselves or pass to their opponent. A correct answer earns the right to play a counter, a wrong answer gives the counter to the opponent. Lowest score after six questions is out. In the event of a tie, the elimination is decided by a sudden-death question only for the players involved.
For the endgame, the winning contestant puts the jackpot counter into play, it’s slightly larger and more shiny than the other ones, and has a star on it. They do this by picking a zone and letting it fall as normal. If the contestant can get it out again, they’ll earn £10,000. Any other counters that fall are worth the standard £50. There are six categories of questions. For each one the contestant can take a 1, 2 or 3 difficulty counter question depending on how confident they are. If they get it right, they can drop that many counters into the machine. If they are wrong they earn zero. If the contestant has not removed the jackpot counter by the end of the last question, they have the option of taking their current winnings home with them or trading them in for three more counters, but then it is all or nothing.
For the endgame, the winning contestant puts the jackpot counter into play, it’s slightly larger and more shiny than the other ones, and has a star on it. They do this by picking a zone and letting it fall as normal. If the contestant can get it out again, they’ll earn £10,000. Any other counters that fall are worth the standard £50. There are six categories of questions. For each one the contestant can take a 1, 2 or 3 difficulty counter question depending on how confident they are. If they get it right, they can drop that many counters into the machine. If they are wrong they earn zero. If the contestant has not removed the jackpot counter by the end of the last question, they have the option of taking their current winnings home with them or trading them in for three more counters, but then it is all or nothing.
 +
 +
<div class=image>[[File:Tipping point ben tense.jpg|400px]]''Ben now realises why this show came second in the Hall of SHAME.''</div>
 +
 +
Since 2015, the machine has contained two "double" counters, which (yes) double the value of any counters that drop with them (they also score double £50 - that's £100, maths trivia fans - in their own right). About once a week, somebody gets such a massive doubled drop in the first round that the next two rounds become a bit of a foregone conclusion.
 +
 +
The question setters' pet subjects seem to be ''Harry Potter'', fashion, and the royal family, which are only to be expected in an ITV daytime show, and more usually, technology companies. A ''Tipping Point'' drinking game would certainly need to assign some forfeit to any mention of Apple, Microsoft or Google. These are perfectly valid areas of knowledge, it's just unusual, and maybe a tad overdone, is all. The question setters also love ridiculously obscure Food and Drink questions - whenever that category comes up in the final round, expect a blind guess.
 +
 +
Speaking of the final round, a slightly bigger concern is that the difficulty of the questions doesn't seem to be very well calibrated. We find it impossible to distinguish between two- and three-point questions, and even the few one-point questions we get to hear, don't seem that easy. Sometimes (i.e. all the time), we wonder whether the choice of 1, 2 or 3 points actually makes any difference to the question at all. Were we playing, we'd just go for three points every time. Even on a blind guess between three options, your expected return is no worse than on a one-point "gimme". (Which we don't believe the one-pointers ''are'', anyway.)
== Catchphrases ==
== Catchphrases ==
Line 40: Line 57:
== Inventor ==
== Inventor ==
-
Hugh Rycroft for RDF
+
[[Hugh Rycroft]] for RDF
== Theme music ==
== Theme music ==
Line 53: Line 70:
The record for the largest number of counters taken from the machine in a single drop is 23. This was achieved on 16 June 2013 by TV presenter Rav Wilding on an episode of the celebrity version of the programme. Unfortunately for his opponent, ex-snooker player Dennis Taylor, Wilding's scoring was strong throughout, so by Taylor's last go, he needed a mere 46 counters to draw level. Suffice it to say, it was Wilding who progressed to the final round.
The record for the largest number of counters taken from the machine in a single drop is 23. This was achieved on 16 June 2013 by TV presenter Rav Wilding on an episode of the celebrity version of the programme. Unfortunately for his opponent, ex-snooker player Dennis Taylor, Wilding's scoring was strong throughout, so by Taylor's last go, he needed a mere 46 counters to draw level. Suffice it to say, it was Wilding who progressed to the final round.
 +
 +
To commemorate entering our [[:Category:Long-Running|Long-Running]] category, ITV repeated the very first episode on 2 July 2022. (Oh alright, to commemorate ''ten years since the first episode was broadcast'', ITV repeated the very first episode on 2 July 2022.)
 +
 +
Most long-running game shows end up on the Challenge channel once the original broadcaster has repeated them enough. ''Tipping Point'' is an exception, re-run rights are sold to UKTV's W channel.
 +
 +
The Australian version of the show named the first three rounds "Bank Builder", "Quick fire", and "Head to head".
== Web links ==
== Web links ==
Line 65: Line 88:
[[Category:Gambling]]
[[Category:Gambling]]
[[Category:RDF Productions]]
[[Category:RDF Productions]]
-
[[Category:Awaiting Review]]
+
[[Category:Fizz Productions]]
[[Category:Current]]
[[Category:Current]]
 +
[[Category:Long-Running]]

Current revision as of 00:15, 11 May 2024

Contents

Host

Ben Shephard

Broadcast

RDF Television for ITV1, 2 July 2012 to 29 August 2014 (200 episodes in 4 series)

Fizz for ITV, 5 January 2015 to present

as Tipping Point: Lucky Stars: ITV, 9 June 2013 to present

Synopsis

Back in the day, seaside arcades were full of those mechanical contraptions that push 2p coins so that they fall, and push other coins down, and cascade to win as much as eight new pence.

Ben making a face of a Shephard.

Tipping Point has such a machine - an enormous one, filled not with coins but with counters. The back board is split into four “zones”, and by answering questions correctly contestants can press a button to drop another counter into a zone where it will bounce around Plinko-style for a bit then fall onto the coin shelf which goes back and forth slowly. If this pushes other counters into the “win zone” then you score £50 for each one.

The set that brings you into the void.

Originally four, now (since April 2022) three players start. In round one, each player gets three counters. Questions are asked on the buzzer. Get a question right and you can choose to either play one of your counters or force someone else to play one of theirs (if it doesn’t look like paying out). If you buzz in and get it wrong then one of your counters is put into the “penalty pot”. At the end of the round, one sudden death question decides who gets to play the penalty counters.

Imagine bringing this beast into your local arcade.

In the original four-player format, the player with the lowest score would now be eliminated and leave with nothing.

Please let my sob story win £10,000.

In round two, the person with the highest score gets to determine the order of play. Each person gets 45 seconds (in the original format, 30 seconds) of rapid fire questions earning one counter for each right answer. At the end of the time they then get to drop the counters. Again, the lowest total score is eliminated.

In round three, six questions are asked alternately of the two remaining contestants. They can opt to answer themselves or pass to their opponent. A correct answer earns the right to play a counter, a wrong answer gives the counter to the opponent. Lowest score after six questions is out. In the event of a tie, the elimination is decided by a sudden-death question only for the players involved.

For the endgame, the winning contestant puts the jackpot counter into play, it’s slightly larger and more shiny than the other ones, and has a star on it. They do this by picking a zone and letting it fall as normal. If the contestant can get it out again, they’ll earn £10,000. Any other counters that fall are worth the standard £50. There are six categories of questions. For each one the contestant can take a 1, 2 or 3 difficulty counter question depending on how confident they are. If they get it right, they can drop that many counters into the machine. If they are wrong they earn zero. If the contestant has not removed the jackpot counter by the end of the last question, they have the option of taking their current winnings home with them or trading them in for three more counters, but then it is all or nothing.

Ben now realises why this show came second in the Hall of SHAME.

Since 2015, the machine has contained two "double" counters, which (yes) double the value of any counters that drop with them (they also score double £50 - that's £100, maths trivia fans - in their own right). About once a week, somebody gets such a massive doubled drop in the first round that the next two rounds become a bit of a foregone conclusion.

The question setters' pet subjects seem to be Harry Potter, fashion, and the royal family, which are only to be expected in an ITV daytime show, and more usually, technology companies. A Tipping Point drinking game would certainly need to assign some forfeit to any mention of Apple, Microsoft or Google. These are perfectly valid areas of knowledge, it's just unusual, and maybe a tad overdone, is all. The question setters also love ridiculously obscure Food and Drink questions - whenever that category comes up in the final round, expect a blind guess.

Speaking of the final round, a slightly bigger concern is that the difficulty of the questions doesn't seem to be very well calibrated. We find it impossible to distinguish between two- and three-point questions, and even the few one-point questions we get to hear, don't seem that easy. Sometimes (i.e. all the time), we wonder whether the choice of 1, 2 or 3 points actually makes any difference to the question at all. Were we playing, we'd just go for three points every time. Even on a blind guess between three options, your expected return is no worse than on a one-point "gimme". (Which we don't believe the one-pointers are, anyway.)

Catchphrases

"(Contestant's name), with x pounds in the bank, we've found your tipping point."

(Of the jackpot counter): "It's a little bit bigger, but it's a whole lot better."

Inventor

Hugh Rycroft for RDF

Theme music

Marc Sylvan

Trivia

The show was originally a 5pm summer replacement slot for The Chase alongside Don't Blow the Inheritance in 2012; it returned in 2013 at 4pm, and proved markedly more popular than Deal or No Deal on the other side.

Celebrity editions of the programme went out in summer 2013, under the somewhat clunky title Tipping Point: Lucky Stars. It contained stars hoping to be lucky, geddit!?

The record for the largest number of counters taken from the machine in a single drop is 23. This was achieved on 16 June 2013 by TV presenter Rav Wilding on an episode of the celebrity version of the programme. Unfortunately for his opponent, ex-snooker player Dennis Taylor, Wilding's scoring was strong throughout, so by Taylor's last go, he needed a mere 46 counters to draw level. Suffice it to say, it was Wilding who progressed to the final round.

To commemorate entering our Long-Running category, ITV repeated the very first episode on 2 July 2022. (Oh alright, to commemorate ten years since the first episode was broadcast, ITV repeated the very first episode on 2 July 2022.)

Most long-running game shows end up on the Challenge channel once the original broadcaster has repeated them enough. Tipping Point is an exception, re-run rights are sold to UKTV's W channel.

The Australian version of the show named the first three rounds "Bank Builder", "Quick fire", and "Head to head".

Web links

Wikipedia entry

See also

Weaver's Week review

Feedback

To correct something on this page or post an addition, please complete this form and press "Send":
If you are asking us a question, please read our contact us page and FAQ first.

Name: E-mail:   
A Labyrinth Games site.
Design by Thomas.
Printable version
Editors: Log in