Full Swing

(Key moments)
(rm lb)
Line 55: Line 55:
<!-- PUTTING HERE FOR FUTURE REF
<!-- PUTTING HERE FOR FUTURE REF
-
THE CONCEPT: Somewhat surprisingly, given it was bloody awful, Big Break had proven to be quite the hit for the Beeb in the early nineties, regularly pulling in millions of viewers and providing
+
THE CONCEPT: Somewhat surprisingly, given it was bloody awful, Big Break had proven to be quite the hit for the Beeb in the early nineties, regularly pulling in millions of viewers and providing BBC1 with a reliable filler for any slot in the schedule going spare. Indeed they sometimes ended up showing two or three episodes a week, so decided to commission Big Break producer John Burrowes to come up with another quiz that could run forever and give Jim Davidson a break from filming ten million episodes a year. So Burrowes took another sport, specifically golf, turned it into a quiz and got another veteran comedian in Jimmy Tarbuck to host.
-
BBC1 with a reliable filler for any slot in the schedule going spare. Indeed they sometimes ended up showing two or three episodes a week, so decided to commission Big Break producer John Burrowes to come up with another quiz that could run forever and give Jim Davidson a break from filming ten million episodes a year. So Burrowes took another sport, specifically golf, turned it into a quiz and got another veteran comedian in Jimmy Tarbuck to host.
+
THE HYPE: Well, the Beeb knew they weren't creating the next Generation Game or anything, but were hopeful enough that this series would pull in a decent sized audience for its low cost. Tarby had been on telly for thirty years and had vast experience in game shows, most notably his marathon stint on Winner Takes All, and was a huge golf fan so it was hoped he'd bring a bit of credibility to proceedings. When it began in May 1996 it was scheduled it the exact same slot as Big Break, Saturdays at six, in the hope the same audience would tune in.
THE HYPE: Well, the Beeb knew they weren't creating the next Generation Game or anything, but were hopeful enough that this series would pull in a decent sized audience for its low cost. Tarby had been on telly for thirty years and had vast experience in game shows, most notably his marathon stint on Winner Takes All, and was a huge golf fan so it was hoped he'd bring a bit of credibility to proceedings. When it began in May 1996 it was scheduled it the exact same slot as Big Break, Saturdays at six, in the hope the same audience would tune in.

Revision as of 15:45, 1 January 2022

File:FullSwing1996logo.jpg

Contents

Host

Jimmy Tarbuck

Co-hosts

Voiceover: Rosemarie Ford

Broadcast

BBC1, 25 May to 27 July 1996 (8 episodes in 1 series)

Synopsis

It's golf does Big Break does Bullseye. You can't beat a bit of bully can you? And Jimmy Tarbuck was as unthreatening as they came. In terms of structure and style, Full Swing was Big Break (not surprising when John Burrowes was producer of both shows.)

Three normal civilians teamed up with pro-celebrity golf players to win what they could.

Cyber-drive

In the first round, the golf players did a bit of 'virtual golf'. They whacked a ball at a sheet and the results were transposed onto the virtual course. This wasn't as good as it could have been - the ball was so small you could hardly see it on screen, so it had to be specially marked via a special effect in post-production.

If their contestant could answer either of their two questions correctly then they got a bonus shot worth around 50 yards each. The golfer then took another shot. Whoever was furthest away from the pin was out, but not before Virgo's Trick Shot! Oh, wrong show.

There was very little skill involved in this, but it did use a whacky Crazy Golf machine. If the player could putt a ball from about three feet away, it would go all round the machine and go in the hole. Stunning.

Fairway or Foul

The second round was like a sort of Danger Zone. The celebrity golfer chipped the ball over the studio onto a green, and it was then up to the contestant to putt the ball the rest of the way. However, if the ball went into a bunker, water hazard or rabbit hole (as was often the case), the contestant then had to answer a multiple-choice question (usually about Hollywood celebrities, for no apparent reason) to allow get it out via the wonders of a "Tarby drop". When the player tried to putt the ball in the hole, they had to wait until the light was on otherwise it was chucked out again. The team that did it the slowest were out but went through to Celebrity Consolidation. This was essentially target golf, where £500 could be won (for both the contestant and the celebrity's charity) for a hole in one and lesser amounts the further away they got.

Putt Putt

The finalists then played for a cash prize and what did they have to do? "You've got to putt as many balls as you can." Sorry. The player was asked four questions for 10 seconds of time each. What's more, they got to pick a Bonus Ball from a giant golf ball-shaped lottery machine containing coloured balls worth anything from 10 to 60 seconds, which was added to the total time earned.

The golfer then putted up to ten balls on an artifical green, using as many strokes as needed. They started off quite short but got longer as the money went up. They had to be potted in order and if the Golden £1000 ball was putted, the celebrity won £1000 for their charity and the contestant won a luxury holiday instead. Otherwise, it was £100 per ball.

The programme was pretty lightweight and particularly bitty, but about as good as they could have done within the confines of a studio.

Key moments

Outtake: Tarby says "Will you please welcome... Ray Clemence!" [long wait] "And that's his act. He's only been on a minute and he's ****ed off!"

See also

Weaver's Week review

Feedback

To correct something on this page or post an addition, please complete this form and press "Send":
If you are asking us a question, please read our contact us page and FAQ first.

Name: E-mail:   
A Labyrinth Games site.
Design by Thomas.
Printable version
Editors: Log in