Turnabout Productions for BBC1, 26 March 1990 to 7 October 1996 (239 episodes in 8 series)
"Da da, da da DA DA DA TURNABOUT!" That was the theme tune. Doesn't matter, but this was quite a top little quiz.
We'll be asking questions later
Now this sounds complicated, but it's simple really. On the board were a grid of 16 spheres. The idea was to manipulate the spheres in such a way as to get lines of three or four of your own colour. The spheres turned in order, from red to orange to blue (which spells ROB - the host's name, something they were very chuffed about). In later series, the confusing order was dropped into a "it changes to your own colour" rule and the colours were changed to red, green and blue.
In order to get a go at the board, the three contestants had to answer a word clue. In a single round, each of the words had the same three letters in common, such as BAR, where all the words have the letters BAR in them. Rob would give them a clue and if they got it correct they could play the board. In the beginning there are four grey spheres which must be taken before any others can be turned.
When they are taken, then contestants can start scoring points for themselves or - if they're not careful - other people. For every line of three spheres, that colour scores 5 points and for every line of four they scored 10. Computer would go mental with "clang!"-type sound effects after each score. This continued until the Turnabout Timer had run out (about three minutes), at which point the three letters would Turnabout and become RAB, for example. The contestants would then have another three minutes to do as much as they can. If at any point they gave a wrong answer to a word clue they lost five points (after series 1).
After this round would be the Star Game, where each of the three contestants would get a choice of three things, words with BAR in them, RAB, or a mixture of the two. On the wall would be grid of sixteen words with the relevant letters in, and the player would get 10 seconds to study it before having 60 seconds to answer as many questions as they could. If they got a question correct, the word would 'flip' over and reveal a star. They couldn't come back to wrong answers or passes. They got five points for each one and if they got all sixteen their score for the round was rounded up to one hundred.
Usually at this point there would be another game that was only played that series. These included the Picture Puzzle game and About Turn, where a word had three letters missing and the correct answer was just those three letters.
Then they'd play the sphere game again with different letters and with the spheres turning in the opposite order: Blue to orange to red (and back to blue). The board was also reset. Again the letters 'Turnedabout' after the Timer ran out. At the end of this complete round, the winner played another Star Game for a prize, the more words correct the better the prize. They also went through to the quarter-finals, then the semis and then the finals where they were guaranteed a decent prize, but the big prize went to the winner. The prize varied from series to series - the first winner, Alec Dalrymple, won audio-visual equipment, Jackie McLeod won a holiday to Australia and Glenys Hopkins won a set of dictionaries (shades of Countdown here!)
It was the quiz that had it all, really - skill and strategy wrapped into one. And it had a giant swimming pool in the middle of the studio floor which enhanced the show immeasurably. You can never have too many pointless features in studios, that's for sure.
|Spring 1996||Roger Prebble|
|Autumn 1996||Wendy Rosser|
- A special edition of Turnabout aired in 1992 featuring the first three winners playing against each other. The show was won by Jackie McLeod.
"Can we turnabout the timer, please?"
"...So that means that the letters (whatever) will turnabout to become (or, in some cases,) remain (whatever)!"
(Before the Star Game): "A few seconds to have a look over the board - a minute to eliminate as many words as you can, starting....now!"
After a contestant had buzzed in incorrectly, Rob would turn to the next contestant to buzz with the words, "(Whoever), your light is on".
At fairly regular intervals, "No whispering (or "shouting out") in the audience, please!" (In semi-final matches, the contestants would often have to play the same star game, so Rob would remind the audience not to even whisper any of the words - "You can hear a pin drop in the studio!" he would sometimes say).
The classy pond in the studio (introduced from series two) was real, and they employed someone to stand at one end of the studio and move a piece of wood back and forwards to make the ripples in the pond. This kept having to be re-shot as he kept moving it too fast and making the water lap over the edge of the pond onto the studio floor. On one show, Rob Curling nearly fell into the pool - you could tell it from a sudden tremor in his voice - after which he recovered himself with the words, "I was just about to fall off the set there - so before I do, let's meet the contestants!"
In the first series, the show had a title sequence that featured the images of all the contestants in the spheres of the gameboard. Rob Curling appeared in a sphere as well.
A full episode from 1991.