Bob's Full House
Andywatson (Talk | contribs) (→Catchphrases) |
(→Web links) |
||
(14 intermediate revisions not shown) | |||
Line 1: | Line 1: | ||
- | |||
- | |||
<div class="box"> | <div class="box"> | ||
Line 23: | Line 21: | ||
OK, so it's old but it has quite a legacy. Thanks to Mr Monkhouse, we've had four versions of this with different hosts and different sets. (Version 2.0 was ''[[One to Win (1)|One to Win]]'' with [[Andrew O'Connor]], version 2.1 was ''[[Lucky Numbers (2)|Lucky Numbers]]'' with [[Shane Richie]], and version 2.2 was ''[[The Biggest Game in Town]]'' with Steve Le Fevre). However, [[Bob's Full House]] was the original and by far the best. | OK, so it's old but it has quite a legacy. Thanks to Mr Monkhouse, we've had four versions of this with different hosts and different sets. (Version 2.0 was ''[[One to Win (1)|One to Win]]'' with [[Andrew O'Connor]], version 2.1 was ''[[Lucky Numbers (2)|Lucky Numbers]]'' with [[Shane Richie]], and version 2.2 was ''[[The Biggest Game in Town]]'' with Steve Le Fevre). However, [[Bob's Full House]] was the original and by far the best. | ||
- | So four people attempted to get a full house by answering questions. But there was a catch, if they answered a question and got it wrong then they'd be 'Wallied' and wouldn't be able to answer the next one. | + | So four people, seated behind desks in a two-tiered seating arrangement (a la [[Blankety Blank]]) attempted to get a full house by answering questions. But there was a catch, if they answered a question and got it wrong then they'd be 'Wallied' and wouldn't be able to answer the next one. |
- | Round one was '''Four Corners''', a fairly straightforward opener where it was basically the first person to answer four questions correctly won the round and - yes! - got a choice of 3 prizes. | + | Round one was '''Four Corners''', a fairly straightforward opener where it was basically the first person to answer four questions correctly won the round and - yes! - got a choice of 3 prizes. |
- | Round two was the '''Monkhouse Mastercard''' and the players would try and light up the middle row. Here, a board in the studio would revolve to reveal an electronic display. On that display would be a list of numbers (0-9, 10-19 etc.) and next to each one would be a different category. The contestants played individually in this round and could win a prize if they found their 'Lucky Number' and answered the corresponding question correctly. These prizes were frequently presented as the 'joke' variety, but would in fact be something decent (shades of [[The Generation Game]] there) - one example was 'a pair of bloomers', which turned out to be flowers given to the contestant's mother every week for a year. Questions were, as Bob put it, "Open to the others" if answered incorrectly and if another contestant buzzed in at this point and gave the correct answer, he/she could select a bonus number to light up. However, if a contestant buzzed and answered incorrectly when his/her own turn was next, he/she would be 'wallied' and thus lose the turn, but if it was not his/her turn next, he/she would simply be unable to buzz in if the next contestant failed to answer correctly. The first contestant to light up his/her middle line would, as before, get a choice of another 3 prizes - slightly better ones than in the Four Corners round. | + | Round two was the '''Monkhouse Mastercard''' and the players would try and light up the middle row. Here, a board in the studio would revolve to reveal an electronic display. On that display would be a list of numbers (0-9, 10-19 etc.) and next to each one would be a different category. The contestants played individually in this round and could win a prize if they found their 'Lucky Number' and answered the corresponding question correctly - but only on their own turn, not if they buzzed in on another contestant's incorrect answer. These prizes were frequently presented as the 'joke' variety, but would in fact be something decent (shades of [[The Generation Game]] there) - one example was 'a pair of bloomers', which turned out to be flowers given to the contestant's mother every week for a year. Questions were, as Bob put it, "Open to the others" if answered incorrectly and if another contestant buzzed in at this point and gave the correct answer, he/she could select a bonus number to light up. However, if a contestant buzzed and answered incorrectly when his/her own turn was next, he/she would be 'wallied' and thus lose the turn, but if it was not his/her turn next, he/she would simply be unable to buzz in if the next contestant failed to answer correctly. In fact, rather bizarrely, contestants who lost their turn in this manner would also be frozen out from buzzing in if the next contestant answered incorrectly. Frankly, this seemed rather over the top - surely just losing the turn was penalty enough? The first contestant to light up his/her middle line would, as before, get a choice of another 3 prizes - slightly better ones than in the Four Corners round. |
- | Round three was going for the '''Full House''' to decide who was going to play for that fabulous holiday we neglected to mention at the top this description. This again was on the buzzers and played in fast and furious fashion - with the 'wallying' rule very much in force. The first player to light up every square on their card won the game and would get a choice of yet another 3 prizes - again, better ones than in the previous 2 rounds - and of course get to play for the holiday. Moreso in earlier series | + | Round three was going for the '''Full House''' to decide who was going to play for that fabulous holiday we neglected to mention at the top this description. This again was on the buzzers and played in fast and furious fashion - with the 'wallying' rule very much in force. The first player to light up every square on their card won the game and would get a choice of yet another 3 prizes - again, better ones than in the previous 2 rounds - and of course get to play for the holiday. Moreso in earlier series, many of the questions in the Full House round were multiple choice, but, in most cases, they were designed to catch the unwary contestant in the high speed haze and often the required response was "neither!" Losing contestants would go away with any prizes they had previously won - or if they had not won any, they would get a [[Bob's Full House]] hamper. |
- | The winner went through to the '''Gold Card''' with a chance of winning a nice holiday. The board had 18 squares on it but some would be starred out. Each square had a pseudo-random number between 1 and 90. Bob had 15 questions and one minute on the clock. When the player got a question right they'd pick a number on the board. If nothing was behind it, they'd win that number in pounds. | + | The winner went through to the '''Gold Card''' with a chance of winning a nice holiday. The board had 18 squares on it but some would be starred out. Each square had a pseudo-random number between 1 and 90. Bob had 15 questions and one minute on the clock. When the player got a question right, they'd pick a number on the board. If nothing was behind it, they'd win that number in pounds. If they answered incorrectly or passed, Bob would simply give the correct answer and move onto the next question. |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
<div class="image"><IMG src="/atoz/programmes/b/bobs_full_house/bfh1.jpg" alt="bfh1.jpg" width="320" height="240"> | <div class="image"><IMG src="/atoz/programmes/b/bobs_full_house/bfh1.jpg" alt="bfh1.jpg" width="320" height="240"> | ||
Line 41: | Line 35: | ||
''[[Bob Monkhouse]] quizzes a contestant in the end game.''</div> | ''[[Bob Monkhouse]] quizzes a contestant in the end game.''</div> | ||
- | Behind some of them was a letter. These letters, when read out in usual reading order revealed a holiday destination and if the contestant could uncover all the letters then they'd win the fabulous holiday. Lucky they never tried sending them to Llanfair PG really. | + | Behind some of them was a letter. These letters, when read out in usual reading order, revealed a holiday destination, usually around 7 letters long, and if the contestant could uncover all the letters, then they'd win the fabulous holiday. Lucky they never tried sending them to Llanfair PG really. If they didn't, they'd get the money they'd amassed and a consolation prize relating to the holiday destination concerned, in addition to the prizes they'd already won. |
<div class="image"><IMG src="/atoz/programmes/b/bobs_full_house/bfh2.jpg" alt="bfh2.jpg" width="320" height="240"> | <div class="image"><IMG src="/atoz/programmes/b/bobs_full_house/bfh2.jpg" alt="bfh2.jpg" width="320" height="240"> | ||
Line 63: | Line 57: | ||
*"P.C. 49" - ''"Evenin' all!"'' | *"P.C. 49" - ''"Evenin' all!"'' | ||
- | Perhaps giving an indication of the immediate success of the show, the 1984 Boxing Day edition was for charity and was very cleverly done. The four contestants all represented either care or rescue charities/professions - a nurse, a fireman, a lifeboat man and a St John | + | Perhaps giving an indication of the immediate success of the show, the 1984 Boxing Day edition was for charity and was very cleverly done. The four contestants all represented either care or rescue charities/professions - a nurse, a fireman, a lifeboat man and a St John Ambulance nurse. All correct answers won the contestants money for their respective charities, although they themselves took home the prizes, and, pleasingly, they all won at least one prize. All four won their 'lucky number' prizes, the fireman won the Four Corners round, the lifeboat man the Middle Line round and the St John Ambulance nurse both the Full House and the holiday - and she very generously donated the money she had won in the final round to said charity. Very satisfying for all concerned. |
+ | |||
+ | Bob saying of whoever was modelling the Round 1 prizes, "Sorry, you don't win her." Come on mate, you're better than that. | ||
== Catchphrases == | == Catchphrases == | ||
Line 85: | Line 81: | ||
"...Thirteen - unlucky for some - we hope it's lucky for you..." | "...Thirteen - unlucky for some - we hope it's lucky for you..." | ||
- | (Before the Full House round): "Let's have a look at the state of play - (whoever), you NEEEEED 8 | + | (Before the Full House round): "Let's have a look at the state of play - (whoever), you NEEEEED 8 for a full house, (whoever), you NEEEEED 7...(etc etc)" |
"Will you please join me at your Golden Bingo Card?" | "Will you please join me at your Golden Bingo Card?" | ||
"Flash the figures - make them big ones!" | "Flash the figures - make them big ones!" | ||
+ | |||
+ | (When a contestant failed to win the holiday): "...Well, although we can't send you to New York (or wherever), we can bring New York to you..." This would be Bob's cue to offer the contestant a relevant consolation prize (in this case, on the lines of a hamburger and a big apple). | ||
+ | |||
+ | Not a catchphrase per se, but Monkhouse used to come out with imaginative phrases for the prizes on offer, such as "...The first contestant to light all four corners will get a choice of this plethora of plunder" and "...The first contestant to achieve a full house will get their pick of this bounty of booty". | ||
(The announcer, revealing the prizes to be won): "And for the four corners, Bob...!" then the same again for the middle line and the full house. | (The announcer, revealing the prizes to be won): "And for the four corners, Bob...!" then the same again for the middle line and the full house. | ||
Line 111: | Line 111: | ||
In the early 90s the format was remade in the US as 'Trump Card'. | In the early 90s the format was remade in the US as 'Trump Card'. | ||
- | The bingo numbers only went up as far as 60, which was therefore 'top of the | + | The bingo numbers only went up as far as 60, which was therefore 'top of the shop', so Bob never got to say, "Clickety-clicks, sixty-six" (apart from during his "In Bingo lingo, clickety-clicks" catchphrase), nor that rather controversial phrase traditionally attributed to 88. |
Rather bizarrely, the contestants crossed off their numbers on a manual bingo card as the game progressed - one would have thought that the electronic card on the front of the desks would have been reproduced on screens for the contestants to look at. | Rather bizarrely, the contestants crossed off their numbers on a manual bingo card as the game progressed - one would have thought that the electronic card on the front of the desks would have been reproduced on screens for the contestants to look at. | ||
Line 120: | Line 120: | ||
== Web links == | == Web links == | ||
+ | |||
+ | [http://www.bbc.co.uk/programmes/p02mb030 BBC programme page], which includes a 1987 episode as part of a game show collection. | ||
[http://en.wikipedia.org/wiki/Bob%27s_Full_House Wikipedia entry] | [http://en.wikipedia.org/wiki/Bob%27s_Full_House Wikipedia entry] | ||
+ | |||
+ | [http://www.ravensbourne.ac.uk/bbc-motion-graphics-archive/bobs-full-house-1987 Opening titles from the BBC Motion Graphics Archive] | ||
== See also == | == See also == |
Revision as of 01:56, 8 July 2023
Contents |
Host
Announcer
Broadcast
BBC1, 1 September 1984 to 27 January 1990 (109 episodes in 6 series + 8 specials)
Synopsis
Hey everybody, let's go down Bob's Bingo Hall and play some bingo for some fabulous prizes!
OK, so it's old but it has quite a legacy. Thanks to Mr Monkhouse, we've had four versions of this with different hosts and different sets. (Version 2.0 was One to Win with Andrew O'Connor, version 2.1 was Lucky Numbers with Shane Richie, and version 2.2 was The Biggest Game in Town with Steve Le Fevre). However, Bob's Full House was the original and by far the best.
So four people, seated behind desks in a two-tiered seating arrangement (a la Blankety Blank) attempted to get a full house by answering questions. But there was a catch, if they answered a question and got it wrong then they'd be 'Wallied' and wouldn't be able to answer the next one.
Round one was Four Corners, a fairly straightforward opener where it was basically the first person to answer four questions correctly won the round and - yes! - got a choice of 3 prizes.
Round two was the Monkhouse Mastercard and the players would try and light up the middle row. Here, a board in the studio would revolve to reveal an electronic display. On that display would be a list of numbers (0-9, 10-19 etc.) and next to each one would be a different category. The contestants played individually in this round and could win a prize if they found their 'Lucky Number' and answered the corresponding question correctly - but only on their own turn, not if they buzzed in on another contestant's incorrect answer. These prizes were frequently presented as the 'joke' variety, but would in fact be something decent (shades of The Generation Game there) - one example was 'a pair of bloomers', which turned out to be flowers given to the contestant's mother every week for a year. Questions were, as Bob put it, "Open to the others" if answered incorrectly and if another contestant buzzed in at this point and gave the correct answer, he/she could select a bonus number to light up. However, if a contestant buzzed and answered incorrectly when his/her own turn was next, he/she would be 'wallied' and thus lose the turn, but if it was not his/her turn next, he/she would simply be unable to buzz in if the next contestant failed to answer correctly. In fact, rather bizarrely, contestants who lost their turn in this manner would also be frozen out from buzzing in if the next contestant answered incorrectly. Frankly, this seemed rather over the top - surely just losing the turn was penalty enough? The first contestant to light up his/her middle line would, as before, get a choice of another 3 prizes - slightly better ones than in the Four Corners round.
Round three was going for the Full House to decide who was going to play for that fabulous holiday we neglected to mention at the top this description. This again was on the buzzers and played in fast and furious fashion - with the 'wallying' rule very much in force. The first player to light up every square on their card won the game and would get a choice of yet another 3 prizes - again, better ones than in the previous 2 rounds - and of course get to play for the holiday. Moreso in earlier series, many of the questions in the Full House round were multiple choice, but, in most cases, they were designed to catch the unwary contestant in the high speed haze and often the required response was "neither!" Losing contestants would go away with any prizes they had previously won - or if they had not won any, they would get a Bob's Full House hamper.
The winner went through to the Gold Card with a chance of winning a nice holiday. The board had 18 squares on it but some would be starred out. Each square had a pseudo-random number between 1 and 90. Bob had 15 questions and one minute on the clock. When the player got a question right, they'd pick a number on the board. If nothing was behind it, they'd win that number in pounds. If they answered incorrectly or passed, Bob would simply give the correct answer and move onto the next question.
Behind some of them was a letter. These letters, when read out in usual reading order, revealed a holiday destination, usually around 7 letters long, and if the contestant could uncover all the letters, then they'd win the fabulous holiday. Lucky they never tried sending them to Llanfair PG really. If they didn't, they'd get the money they'd amassed and a consolation prize relating to the holiday destination concerned, in addition to the prizes they'd already won.
A very enjoyable and entertaining show, just right for its Saturday-night slot, thanks mainly to Bob's excellent hosting and the fact that it was very easy and fun to play along with.
Key moments
Bob's flagrant cheating when the contestant was rapidly running out of time.
Bob opened each show with about 10 minutes of jokes (often about his wife - how did she put up with it?!) and topical gags. Later series also featured jokes about his unmarried sister, Beryl and his dim cousin, Wilfred (both of whom were, presumably, fictional?)
Bob used to get the audience to shout out the requisite bingo responses to the numbers - such as:
- "Two little ducks" - "Quack, quack!"
- "Doctor's Orders, Number Nine" - "Cough, cough!"
- "All the threes" - "Wogan's knees!"
- "All the fours" - "Droopy Drawers!"
- "Five and Nine, the Brighton Line" - "Choo choo!"
- "P.C. 49" - "Evenin' all!"
Perhaps giving an indication of the immediate success of the show, the 1984 Boxing Day edition was for charity and was very cleverly done. The four contestants all represented either care or rescue charities/professions - a nurse, a fireman, a lifeboat man and a St John Ambulance nurse. All correct answers won the contestants money for their respective charities, although they themselves took home the prizes, and, pleasingly, they all won at least one prize. All four won their 'lucky number' prizes, the fireman won the Four Corners round, the lifeboat man the Middle Line round and the St John Ambulance nurse both the Full House and the holiday - and she very generously donated the money she had won in the final round to said charity. Very satisfying for all concerned.
Bob saying of whoever was modelling the Round 1 prizes, "Sorry, you don't win her." Come on mate, you're better than that.
Catchphrases
(At the start of the show): "Ladies and gentlemen - the master of the house - Bob Monkhouse!"
"Let's meet my Full House guests!"
"You've been wallied", or, "You're wallied, you can't answer this!" Also, on occasion during the 'Middle Line' round, "You're wallied, but that only means that you cannot interrupt should (whoever) get his/her question wrong - which I'm sure he/she won't".
"Join us this week and every week on 'Bob's Full House' - the doors are always open for you!"
Segue into the Monkhouse Mastercard round: "In Bingo lingo clickety-clicks, it's time to take your pick of the six" (surely one of the best-ever catchphrases in gameshow history?)
"Mix the Six!"
(At the start of the Mastercard round): "(Whoever) - you're seated first in order of luck - pick a number from your middle line..."
"It's open to the others".
"...Thirteen - unlucky for some - we hope it's lucky for you..."
(Before the Full House round): "Let's have a look at the state of play - (whoever), you NEEEEED 8 for a full house, (whoever), you NEEEEED 7...(etc etc)"
"Will you please join me at your Golden Bingo Card?"
"Flash the figures - make them big ones!"
(When a contestant failed to win the holiday): "...Well, although we can't send you to New York (or wherever), we can bring New York to you..." This would be Bob's cue to offer the contestant a relevant consolation prize (in this case, on the lines of a hamburger and a big apple).
Not a catchphrase per se, but Monkhouse used to come out with imaginative phrases for the prizes on offer, such as "...The first contestant to light all four corners will get a choice of this plethora of plunder" and "...The first contestant to achieve a full house will get their pick of this bounty of booty".
(The announcer, revealing the prizes to be won): "And for the four corners, Bob...!" then the same again for the middle line and the full house.
Inventor
Game devised by Terry Mardell and David Moore. In addition, the late John Junkin was one of Bob's writers on the show.
Theme music
Composed by John Mealing, brass band effects by Viv Fisher. An excellent theme tune.
Opening titles
Trivia
Bob used to write 'Joke' on some of his question cards and made up one-liners on the spot.
Bob was credited at the end for writing some of the questions.
In the early 90s the format was remade in the US as 'Trump Card'.
The bingo numbers only went up as far as 60, which was therefore 'top of the shop', so Bob never got to say, "Clickety-clicks, sixty-six" (apart from during his "In Bingo lingo, clickety-clicks" catchphrase), nor that rather controversial phrase traditionally attributed to 88.
Rather bizarrely, the contestants crossed off their numbers on a manual bingo card as the game progressed - one would have thought that the electronic card on the front of the desks would have been reproduced on screens for the contestants to look at.
Merchandise
Web links
BBC programme page, which includes a 1987 episode as part of a game show collection.
Opening titles from the BBC Motion Graphics Archive
See also
Weaver's Week review of a 1984 episode.
Videos
The doors open for the very first time. (Includes the infamous name of the dog in Peter Pan question)